Vend_Etta
Technical artist with extensive professional experience in various 3D fields
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Polygonal and Sub-D modeling
Precise model made through Sub-D, Boolean and Box modeling workflows
Organic and Sculpting modeling
Lively organic and complex models made with various 3D sculpting tools
Retopo and Game optimization
Preparing highpoly models for animation and use in games
Environment props and Layout
Making and placing of props to make high quality 3D worlds
Lookdev, Textures and material authoring
Everything to set up how models are rendered
UVs and UDIMs
Expert control over everything UVs
Rigging
Rigging of jointed or disjointed organic/hard surface models, including weight painting, constraints, IK/FK and drivers
FX and Simulations
A varied set of elements and effects applicable to games, animations and videos
Scene layout and lighting
Setting up beautiful scenes with optimal composition, colors and lighting
Rendering tech and Lighting
Complex light paths from volumetrics, caustics, scattering, dispersion, et cetera
Post process and Compositing
Light path expressions, DEEP files, Cryptomattes, multi-channeled multi-pass EXR files for post work to add the final polish
Pipeline and technical
If it can be automated on paper, it can be automated in SideFX Houdini with a bit of Vex
Due to the difficulty of showing this nature of work, details will be available on request
OpenUSD
Integration of OpenUSD into any pipeline using Solaris. Creation of OpenUSD assets and crates, scene layout with native USD tools, Hydra native setup for render engines and rapid iteration and proceduralism of OpenUSD and Solaris
And more...
Flexible software use
Able to fit into a pipeline of any major commercial or otherwise software
Procedural modeling
Infinite set of parametric models
CAD
Advanced use of MoI 360
Photogrammetry
Advanced photogrammetry of various subjects, including gaussian splats
Animation
Able to animate most motions with reference
Mocap cleanup
Proficiency over Houdini's KineFX and APEX
OS Flexibility
Able to comfortably use Fedora, RHEL and all downstreams like Rocky including TTY
Scripting
Basic proficiency over Vex, Lua, Shell and Bash for automation
Concept art
Character/Environment drawings to brainstorm ideas
Game design
Minor in game design
Mentorship experience
Mentored 10+ artists of various levels to ensure quality standards
Niche pipelines
Able to work around hyper-niche limitation like VRC, VTube models and Roblox Studio
Experiences

Frontlines 2020-2024
Technical director, Lead 3D artist, Prop artist, Marketing artist, Lead gun developer, Main skin artist
Winner of 2023 Bloxy's for best use of tech
Korrupt Zombies
Lead 3D artist, Game designer, Community management, QA management

Contact
Feel free to contact me for any inquiries
Want a more direct contact? Reach me out on discord at vend.etta.




