LivorByte

Technical artist with extensive professional experience in various 3D fields

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Polygonal and Sub-D modeling

Precise model made through Sub-D, Boolean and Box modeling workflows

Organic and Sculpting modeling

Lively organic and complex models made with various 3D sculpting tools

Retopo and Game optimization

Preparing highpoly models for animation and use in games

Environment props and Layout

Making and placing of props to make high quality 3D worlds

Lookdev, Textures and material authoring

Everything to set up how models are rendered

UVs and UDIMs

Expert control over everything UVs


Rigging

Rigging of jointed or disjointed organic/hard surface models, including weight painting, constraints, IK/FK and drivers

Video
Video

FX and Simulations

A varied set of elements and effects applicable to games, animations and videos

Video

Scene layout and lighting

Setting up beautiful scenes with optimal composition, colors and lighting

Rendering tech and Lighting

Complex light paths from volumetrics, caustics, scattering, dispersion, et cetera

Post process and Compositing

Light path expressions, DEEP files, Cryptomattes, multi-channeled multi-pass EXR files for post work to add the final polish

Pipeline and technical

If it can be automated on paper, it can be automated in SideFX Houdini with a bit of Vex
Due to the difficulty of showing this nature of work, details will be available on request

Video

OpenUSD

Integration of OpenUSD into any pipeline using Solaris. Creation of OpenUSD assets and crates, scene layout with native USD tools, Hydra native setup for render engines and rapid iteration and proceduralism of OpenUSD and Solaris

Video

And more...

Flexible software use

Able to fit into a pipeline of any major commercial or otherwise software

Procedural modeling

Infinite set of parametric models

CAD

Advanced use of MoI 360

Photogrammetry

Advanced photogrammetry of various subjects, including gaussian splats

Animation

Able to animate most motions with reference

Mocap cleanup

Proficiency over Houdini's KineFX and APEX

OS Flexibility

Able to comfortably use Fedora, RHEL and all downstreams like Rocky including TTY

Scripting

Basic proficiency over Vex, Lua, Shell and Bash for automation

Concept art

Character/Environment drawings to brainstorm ideas

Game design

Minor in game design

Mentorship experience

Mentored 10+ artists of various levels to ensure quality standards

Niche pipelines

Able to work around hyper-niche limitation like VRC, VTube models and Roblox Studio

Experiences

Frontlines 2020-2024

Technical director, Lead 3D artist, Prop artist, Marketing artist, Lead gun developer, Main skin artist

Winner of 2023 Bloxy's for best use of tech

Korrupt Zombies

Lead 3D artist, Game designer, Community management, QA management

Contact

Feel free to contact me for any inquiries

Want a more direct contact? Reach me out on discord at vend.etta.